A running list of technical books I've read, roughly in the order I read them.

Cover of Game Engine Architecture, Second Edition by Jason Gregory
Game Engine Architecture
Jason Gregory
Cover of C++ Primer by Stanley B. Lippman
C++ Primer
Stanley B. Lippman
Cover of 3D Game Engine Programming by Stefan Zerbst
3D Game Engine Programming
Stefan Zerbst
Cover of Design Patterns: Elements of Reusable Object-Oriented Software by Gamma, Helm, Johnson, Vlissides
Design Patterns
Gamma, Helm, Johnson, Vlissides
Cover of Game Programming Patterns by Robert Nystrom
Game Programming Patterns
Robert Nystrom
Cover of The Art of Game Design: A Book of Lenses by Jesse Schell
The Art of Game Design
Jesse Schell
Cover of Effective Modern C++ by Scott Meyers
Effective Modern C++
Scott Meyers
Cover of C++ Concurrency in Action by Anthony Williams
C++ Concurrency in Action
Anthony Williams
Cover of SFML Game Development by Example by Raimondas Pupius
SFML Game Development by Example
Raimondas Pupius
Cover of Calculus For Dummies by Mark Ryan
Calculus For Dummies
Mark Ryan
Cover of C++ For Dummies by Stephen R. Davis
C++ For Dummies
Stephen R. Davis
Cover of Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel
Mathematics for 3D Game Programming
Eric Lengyel
Cover of Game Physics Engine Development by Ian Millington
Game Physics Engine Development
Ian Millington
Cover of The C++ Programming Language by Bjarne Stroustrup
The C++ Programming Language
Bjarne Stroustrup
Cover of Dead Simple Python by Jason C. McDonald
Dead Simple Python
Jason C. McDonald
Cover of Compilers: Principles, Techniques, and Tools by Aho, Ullman, Sethi, Lam
Compilers
Aho, Ullman, Sethi, Lam
Cover of Steal Like an Artist by Austin Kleon
Steal Like an Artist
Austin Kleon
Cover of Business for Punks by James Watt
Business for Punks
James Watt
Cover of Show Your Work by Austin Kleon
Show Your Work
Austin Kleon
Cover of Digital Marketing All-In-One For Dummies by Stephanie Diamond
Digital Marketing All-In-One
Stephanie Diamond